package gedou;

import java.util.Random;

public class role {
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] attacks_name = {"%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s上步抢身,招中套招,一招【劈挂连环】,连续攻向%s"};
    String[] injureds = {"结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果%s痛苦地闷哼了一声,显然受了点内伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s摇摇晃晃，一跤摔倒在地",};


    String[] boyface = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", " 面目狰狞"};
    String[] girlface = {"美轮美奂", "娇艳欲滴", "出水芙蓉", "平平无奇", "亭亭玉立", "身材姣好", "沉鱼落雁"};

    public role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);

    }


    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random r = new Random();
        if (gender == '男') {
            int index = r.nextInt(boyface.length);
            this.face = boyface[index];
        } else if (gender == '女') {
            int index = r.nextInt(girlface.length);
            this.face = girlface[index];
        } else {
            this.face = "LGBT";
        }


        this.face = face;
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public role() {
    }


    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }


    //攻击
    public void attack(role role) {
        Random r = new Random();
        int index = r.nextInt(attacks_name.length);
        String kongfu = attacks_name[index];
        System.out.printf(kongfu, this.getName(), role.getName());
        System.out.println();

        //计算伤害
        int hurt = r.nextInt(20) + 1;
        //剩余血量
        int remainblood = role.getBlood() - hurt;
        remainblood = remainblood < 0 ? 0 : remainblood;
        role.setBlood(remainblood);

        //80~100
        //60~80
        //40~60
        //20~40
        //0~20
        if (remainblood > 80) {
            System.out.printf(injureds[0], role.getName());
        } else if (remainblood > 60) {
            System.out.printf(injureds[1], role.getName());
        } else if (remainblood > 40) {
            System.out.printf(injureds[2], role.getName());
        } else if (remainblood > 20) {
            System.out.printf(injureds[3], role.getName());
        } else {
            System.out.printf(injureds[4], role.getName());
        }
        System.out.println();
        System.out.println(this.getName() + "对" + role.getName() + "造成了" + hurt +
                "点伤害," + role.getName() + "还剩" + role.getBlood() + "点血");

//        System.out.println(this.getName() + "打了" + role.getName() + "一拳，" + role.getName() + "造成" + hurt + "点伤害,"
//                + role.getName() + "还剩" + role.getBlood() + "点血");
    }


    public void showRole() {
        System.out.println("姓名为" + getName());
        System.out.println("血量为" + getBlood());
        System.out.println("性别为" + getGender());
        System.out.println("长相为" + getFace());
    }
}
